

// G-Force DeltaField
// Name: HAL_Sublime
// Created by: Howard A. Landman, 25 May 2001
// Tweaks and comments: 7 June 2001
// e-mail: howard at polyamory.org -or- howard.landman at vitesse.com
// homepage: http://www.polyamory.org/~howard/

Aspc=1,

A0="rnd(0.08)-rnd(0.08)",  // degree of randomness, 0=none, .1=high
A1="0.86+rnd(0.23)",  // controls rate of expansion/contraction
A2="rnd(0.06)-rnd(0.06)",  // X direction and speed of "wind"
A3="rnd(0.06)-rnd(0.06)",  // Y direction and speed of "wind"
srcX="a0*(rnd(1)-rnd(1)) + a1*x + a2",
srcY="a0*(rnd(1)-rnd(1)) + a1*y + a3",

// This is another highly variable DF.  It can look like Noise
// or a linear flow or many other things.  The idea is that
// for a long performance it would look different every time
// and not get boring.

// Note the trick of adding 2 (or more) random variables to
// get something like a Gaussian distribution.

Vers=100

